The journey has concluded. Where to from here?
Category: Liveblog

A lot of dead things in this entry. Or things on their way to death.

6:18PM
I made a terrible mistake.

There was no entry for yesterday, as the day was mostly filled with miscellaneous activities. There was some progression, but not much. The majority of it was taking advantage of the glory of finally being able to warp between bonfires.

It’s hard to put my thoughts into words. This painted world looks gorgeous, but it feels very… dead. I’ll almost certainly run into enemies here, but it has a sort of quiet beauty to it right now. Ignoring the corpses stuck on sticks, of course. Somehow, it feels equally safe and dangerous. It’s like the calm before the storm…

I decided to return to Sen’s Fortress before returning to Anor Londo once more, having remembered that there were still bodies to loot, demons I had not yet slain. What awaited me was pain…

The journey continues onward. No more preparations and catching up with familiar faces. It’s time to face the worst foe of all. The time restraints of game development.

The Demon Ruins has the extremely strong aura of a game development nightmare. In order to prepare for whatever troubles I may end up facing, I turn in the opposite direction – not out of cowardice, but caution. I need to prepare in case the game throws a curveball…

The journey continues. I escape the tree, and return to the swamp. Instantly, I am reminded of my dwindling resources. It’s time to think fast. Think clever. Improvise and struggle to the bitter end. The game has never been completely unfair… so far.