The menu in Final Fantasy VII. There are no party members. The location name is 'Dark city fourth street'.

If you’re familiar with me, you know that I grew up with a Mega Drive II. I have many memories of visiting a local market and going through a selection of pre-owned games. Unfortunately, RPGs never made up any part of that, so I wasn’t able to get a taste of that genre until the PlayStation arrived in my household. I remember going to a very out of the way store, alone in the middle of nowhere. It’s a dreamlike memory, now that I think about it. I recall that we grabbed a demo disc to go along with it.

Final Fantasy VII was on that demo disc. Not as a playable game, but as a trailer. I found myself watching this footage over and over. I had no idea what any of the text said, and I had no idea what was going on in it. I didn’t care; it just looked cool. I have no idea how this came to pass, but eventually, a copy of the game ended up in my house, and it went straight into my PlayStation. I was finally playing that weird game with all the cool shots in it. I saw the beginning of the intro movie, showing off what appeared to be a starry night sky. Sounds normal so far, right? But it was not meant to be. Listen to my story.

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I never grew up playing Resident Evil; of the two survival horror games I actually played, one of them was a demo of Silent Hill which took place in the elementary school. My childhood experience with this small slice of gameplay has a tendency to cross my mind – specifically because it didn’t scare me. I suppose my younger self simply couldn’t register fear easily. I thought wandering around the dark shadows of the school was neat, and I liked reading the text despite having no clue what I was doing. All the creepy sounds and dangerous creatures never got to me. I didn’t find the presentation of Silent Hill so much terrifying as impressive at conveying its intended atmosphere. This exact same scenario would later apply to Dino Crisis.

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